Saturday, October 10, 2015

Command Simulation - Kimball's Train

As Colonel Nathan Kimball's column continues its retreat to Bath, there is little chance of Jackson's infantry engaging it before the Federals reach the town and ridge beyond. But as Kimball's men move with their train, they are under the watchful eye of Lieutenant Colonel Turner Ashby and some of his cavalry. 

Ashby has been recommended by Jackson for promotion to full colonel and is already well-known to the Federal infantrymen. He will try to attack Kimball's column on the 6th.

From a simulation perspective, the game has been modified to include a large supply train. The number number of wagons is equal to those supporting Kimball's column in the simulation. Kimball's regiments are broken up into smaller units. Full battalions of infantry are in the van and rear. Companies and small groups of companies are intermingled with the wagons, but have a loose formation. All are using the company strengths post-Rhodes Farm.  Some of Lander's cavalry, not seen at Rhodes Farm, is also moving with the train. 

Because the Confederate forces on the field are less than 1,500 men, this will not be a tactical engagement. It will be fought under artificial intelligence (AI). The Federal column is moving up a road and Ashby's Cavalry is split into three units: Companies A & K under Captain Hatcher, Companies E and H under Captain Bowen and Company C under Captain Myers.  Some will be placed behind the train, some in front of the train and some off the main road. The Confederate units will then be set on "raid." If they capture any wagons, they will be considered as property of the Valley District. 






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