Thursday, June 30, 2016

Simulation Rules: Officer Attributes - Part II

At the conclusion of each day of the simulation, unit quality is upgraded based on the cumulative scores. Officer may also have their commander attributes upgraded if they were involved in an engagement. A six-sided die will be rolled 5 times for each officer, representing Initiative, Leadership, Loyalty, Ability and Quality. Any time the roll of the die is higher than the officer's corresponding Commander Attribute, it will be increased by a value of one. 

Here is an example from Captains Winfield and Shearer:

Initiative: The roll was a two. Shearer already had a 5. No change.
Leadership: The roll was a six. Shearer already had a 6. No change.
Loyalty: Shearer had a four, which was not upgraded because the roll was only a two.
Ability: Shearer had a one for ability. Any roll except a one would mean an upgrade. The roll was a four, so Shearer's ability rating was upgraded by a value of one to a rating of two.
Quality: No change.

Crawford W. Shearer
Initiative
Leadership
Loyalty
Ability
Quality
Commander Attributes on Jan 17, 1862
5
6
4
1
2
Random Rolls of Die 
2
6
2
4
2
Commander Attributes on Jan 18, 1862
5
6
4
2
2

Captain Winfield has the luck of a roll in leadership and was able to be upgraded from a rating of five to six. He was not so lucky with ability, where he needed any roll except a one to received and upgrade and didn't get it.

John Q. Winfield
Initiative
Leadership
Loyalty
Ability
Quality
Commander Attributes on Jan 17, 1862
5
5
6
1
2
Random Rolls of Die 
1
6
6
1
2
Commander Attributes on Jan 18, 1862
5
6
6
1
2

Players will not be informed of changes in unit quality or officer quality throughout the simulation, but any changes will be effective at the start of each day of the campaign. Some units and officers will be performing better at the end of the campaign than they were at the beginning.

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