Monday, June 27, 2016

Unpredictable AI

It is impossible to determine what the outcome of a skirmish will be when AI is calling the shots.  In the example of Captain Winfield vs. Captain Shearer, I ran the same skirmish several times, from a point where I saved the game after setting the Federal position and starting them on their attack. In the example I used on the blog, they were soundly thrown back by Confederate Cavalry with 15 casualties to 2 casualties on the CSA side.

But.... other times the Federals won and forced the Confederates back with up to 9 Confederate casualties. On several versions of the same skirmish, Captain Shearer fled the scene at the first shots, leaving the fight to Captains Rizer  (Co. "C" and ""D") and Grinder (Co. "E"). In other versions, Shearer stayed and Company "E" of the 3rd Maryland advanced and flanked the enemy cavalry. In another version, the Federal companies stayed together, but advanced more quickly and fired more effectively. Some versions had the same result of a Federal loss.

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