To get a full set of locality maps (or "jump" maps as we often call them) before the simulation starts, I am making the basic tga files (one of the files used in modded TC2M maps) from topographic maps. I am then creating what will be the minimap for the TC2M modded map and the locality map (an image file) that can be used by players to study the campaign theatre, develop strategies, and issue orders. Any locality map labeled as (draft) in on player resources page does not yet have a corresponding TC2M modded map that can be played in the game. But.... it is made from the same topographic map that will be used to make the topography for the modded map. There should be few to no changes, even after the modded map is created later.
Here is an example of a locality map for Salem Church (just west of Slanesville) and the section of a USGS topographic map on which it was based:
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