Both players will receive their separate contact reports at the same time. They must then determine the stance taken by each unit that has made contact. Players have three options:
Attack: The unit will attempt to advance and engage the enemy.
Withdraw: The unit will avoid engagement and withdraw to another locality.
Maintain Position: The unit will maintain its position, observe the enemy and defend if attacked
The combination of orders from each player will determine what happens next in the simulation:
If the forces making contact are less than 1,500 men, engagements will be fought under AI (Artificial Intelligence). Attacking units will be set to an "attack" stance in the TC2M game and advanced to just within range of the opposing unit. The two sides will be allowed to engage as a "skirmish" within the command simulation.
If both players elect to maintain their positions, they will simply observe each other. No new contact report will be issued unless and additional unit arrives to re-enforce one of the positions.
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