Tuesday, October 25, 2016

Cavalry in THE WINTER WAR Simulation

Cavalry in THE WINTER WAR simulation could be banded together as a fighting force, but that is probably not the best use. With a lot of ground to cover, cavalry would do excellent service in locating the enemy, disrupting enemy attempts to forage, destroying railroad, or holding objectives until infantry arrives. The cavalry is set up to do this in the orders of battle.

Lander's Division has several cavalry companies that can be used for independent service, or banded together to make a stronger force:
  • The Washington Cavalry, Capt. Greenfield
  • The Ringgold Cavalry, Capt. Keys
  • Co. A, 1st Ohio Volunteer Cavalry, Capt. Robinson
  • Co. C, 1st Ohio Volunteer Cavalry, Capt. Menkin
  • Co. A, 1st Maryland Potomac Home Brigade Cavalry, Capt. Cole
  • Co. B, 1st Maryland Potomac Home Brigade Cavalry, Capt. Horner
  • Co. D, 1st Maryland Potomac Home Brigade Cavalry, Capt. Curil
The size of each company ranges between 75 and 90 men. The 1st (West) Virginia Cavalry also has a battalion of 5 companies present (450 men) under Lieut. Col. Richmond.

Lieut. Col. Turner Ashby's cavalry is attached to the Valley District with three pieces of horse artillery under Capt. Chew.  In the order of battle, Ashby's companies are organized separately:

  • Co. A, Capt. Hatcher
  • Co. B., Capt. Winfield
  • Co. C., Capt. Myers
  • Co. D, Capt. Jordan
  • Co. E., Capt. Bowen
  • Co. F., Capt. Sheetz
  • Co. G, Capt. Mason
  • Co. H, Capt. Harper
  • Co. I, Capt. Shands
  • Co. K, Capt. Miller
In total, Ashby starts out with 639 men plus his horse artillery. But... they may be spread out across the campaign theatre. The Confederate player may choose to consolidate them as a more effective fighting force, or keep them as individual companies or groups of two or more companies.

Cavalry is likely to meet enemy cavalry. How will each side use its horsemen to best advantage to achieve control of Hampshire County and a strategic victory?


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