Roads in the simulation are given one of four classes:
- Primary
- Secondary
- Tertiary
- Other
The "Other" class is highly unpredictable, but usually very poor.
The roads used in the simulation can be viewed on the campaign map for the simulation and are as follows:
Road Class
|
Road Name
|
Terminus
|
Towns on Road
|
Primary
|
Valley Turnpike
“The Pike”
|
Williamsport (MD) – Mt. Jackson
|
Williamsport (Md), Hainville,
Martinsburg, Darksville, Bunker Hill, Winchester, Kernstown, Newtown,
Middletown, Strasburg, Woodstock, Edinburg, Mt. Jackson
|
Primary
|
National Road
|
Cumberland – Dam No. 5 Turnoff
|
Cumberland, Hancock
|
Primary
|
Northwest Turnpike
|
Winchester - Greenland
|
Winchester, Petticoat Gap, Cacapon
Bridge (Bridge), Pleasant Dale, Frenchburg, Romney, Burlington, Williamsport
(VA), Greenland
|
Secondary
|
Romney-Petersburg Rd.
|
Romney (junction with NW Turnpike) -
Petersburg
|
Romney, Mooresfield, Petersburg (via
Bald Hill and Trough Mountain)
|
Secondary
|
Cacapon and North Branch Turnpike
|
National Road Junction – Cacapon Bridge
|
Springfield, Clasor’s Ford (ford on
South Branch), Slainesville, Clayont Cacapon Bridge (via road north of Grape
Ridge, Candy Ridge and Parker Mt.)
|
Secondary
|
Martinsburg Turnpike
|
Frenchburg - Martinsburg
|
Frenchburg, Slanesville, Sherrard,
Bloomery Gap (gap), Gano Town, Shanghai, Boyd’s Gap, Martinsburg
|
Secondary
|
Old Town-Romney Road
|
Old Town - Romney
|
Old Town, Springfield, Hanging Rock,
Romney
|
Tertiary
|
Old Town Road
|
Martinsburg Turnpike Junction – Potomac
Turnpike Junction
|
None – passes through Spring Gap
Mountain and fords Cacapon River
|
Tertiary
|
Potomac Turnpike
|
Cumberland – Cacapon and North Branch
Turnpike Junction
|
Cumberland – Old Town (fords Potomac
and crosses B & O)
|
Tertiary
|
Hampshire and Morgan Turnpike
|
Paw Paw Tunnel – Martinsburg Turnpike
Junction
|
None – only road access to Paw Paw
Tunnel
|
Tertiary
|
Parker Road
|
Springfield Junction – Cacapon North
Branch Turnpike Junction
|
None - Fords South Fork
|
Tertiary
|
Old Romney Road
|
Clayton – Suspension Brigade
|
Clayton, Three Churches, Suspension
Bridge (bridge)
|
Tertiary
|
Pugh’s Road
|
Junction near Clayton – Pleasant Dale
|
None
|
Other
|
All other roads
|
Primary Roads (such as the macadamized Valley Turnpike) greatly enhance the speed of march and thus the distance covered during the day. Base marching speeds are affected by the road class they are on as follows:
Road Modifier: Roads
are divided into four classes, with a marching speed modifier for each class.
Marching speed changes at the time a unit enters a different class of road.
Road
Class
|
Modifier
|
Primary Road
|
+ 1.0 miles per hour
|
Secondary Road
|
+0.4 miles per hour
|
Tertiary Road
|
+0 miles per hour
|
Other Road
(unreliable, usually poor conditions)
|
Random modifier from – 0.5 miles per hour
to -1.0
|
Precipitation affects marching speeds and the modifier is applied differently across road classes:
Precipitation
Modifier: Rain or snow really messes up the road and slows down the march.
The precipitation modifier is applied daily based on road class. “Other” roads
are unpredictable. A four-sided die is rolled to determine the modifier for
each “Other” class road in the event of precipitation.
Road
Class
|
Modifier
|
Primary
|
-0.04 miles per hour per 0.1 inch of precipitation
|
Secondary
|
-0.1 miles per hour per 0.1 inch of
precipitation
|
Tertiary
|
-0.14 miles per hour per 0.1 inch of precipitation
|
Other (Roll 1)
|
-0.2 miles per hour per 0.1 inch of
precipitation
|
Other (Roll 2)
|
0.24 miles per hour per 0.1 inch of precipitation
|
Other (Roll 3)
|
0.3 miles per hour per 0.1 inch of
precipitation
|
Other (Roll 4)
|
0.4 miles per hour per 0.1 inch of
precipitation
|
Control of roads will make a difference during the simulation.
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