Each player will have access to two scouts. Scouts detached from local cavalry units have just arrived at each headquarters (December 31st) for assignment. An additional civilian scout (spy) will arrive at headquarters sometime later in the simulation.
Scouts move fairly quickly and are able to get closer to enemy troops for observation than a full cavalry unit. The scouts will only report in person, when they return again to headquarters. This may be after several days or more in the field collecting information.
Scouts have randomly assigned attributes. These are used in tables with random rolls of die to determine how accurate their troop estimates will be, whether they will be captured by the enemy, and other random behavior in the field.
Once a scout is sent out, players shouldn't hold their breathe waiting for the scout's return. It could take a while, or he might never return.
The civilian scouts (spies) are already located in the field and will start moving to headquarters to report on January 1st.
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