Sunday, August 16, 2015

Plotting the Day's March

Keeping track of lots of units and the status of objectives across a large campaign theatre can be confusing. With different types of roads and modifiers on marching speed, it can also be a challenge to know how far a unit marches in a day.  B & O WINTER is still at least two months away, but some of the logistical work for operating the simulation is coming into place.

A large campaign map pasted onto a display map will be where the strategic movement takes place. A variety of map pins and push pins will represent the status of objectives and location of units. Dividers set to the map's scale will help determine how far a unit marches in a day and where its end of the day pin gets pushed into the map.

Map objectives have been pasted onto the display board for easy reference, and road quality will also be added in the future for easy reference (it's a movement modifier).



































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